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by AdminDupre
Wed Mar 24, 2010 8:11 pm
Forum: UO Discussion
Topic: this place is still open?
Replies: 1
Views: 10443

Re: this place is still open?

Re-open? UnrealUO hasn't been down.
by AdminDupre
Fri Mar 05, 2010 9:00 am
Forum: UO Help
Topic: Stuck at Verifying Account
Replies: 4
Views: 15318

Re: Stuck at Verifying Account

Apparently, if you type a password wrong it does stay at the "Verifying Account" message. I will look into this.
by AdminDupre
Fri Mar 05, 2010 8:22 am
Forum: UO Bug Reports
Topic: AoS features etc.
Replies: 4
Views: 14358

Re: AoS features etc.

Thank you - looking into the crashes right now. It's been years since we've had a server crash. Problem taken care of. As for the other issues: Yes, those evil pixies are hanging around in a couple of places. Pet bonding, control slots, and pet transfer skill requirements are in use. Reapers do give...
by AdminDupre
Sun Feb 28, 2010 11:06 pm
Forum: UO Help
Topic: Stuck at Verifying Account
Replies: 4
Views: 15318

Re: Stuck at Verifying Account

The shard is working fine, but I do see a number of attempted logins from your IP address with an invalid password. Be sure you type the password for the account exactly the same as when you created the account. It is case sensitive.
by AdminDupre
Fri Feb 26, 2010 7:33 pm
Forum: UO Bug Reports
Topic: Field spell interrupts meditation
Replies: 1
Views: 10263

Re: Field spell interrupts meditation

I'm researching the field spell issue, but so far it looks like that they did indeed interrupt meditation and revealed if hidden when someone walked through them.

As for ogre lords, well, they do occasionally have some magic items on them.
by AdminDupre
Tue Feb 16, 2010 3:40 pm
Forum: UO Bug Reports
Topic: NPC Guild
Replies: 4
Views: 18804

Re: NPC Guild

NPCs that do not have merchant guilds will no longer discount their goods to players who are not a member of a merchant guild.
by AdminDupre
Tue Feb 16, 2010 8:35 am
Forum: UO Bug Reports
Topic: NPC Guild
Replies: 4
Views: 18804

Re: NPC Guild

Yes, only the thieves are picky. The rest just want your money. Since you apparently became a member without paying, the merchant guilds have asked me to look into this serious matter.
by AdminDupre
Tue Feb 16, 2010 8:33 am
Forum: UO Shard Suggestions
Topic: Shard Advertisement
Replies: 5
Views: 17563

Re: Shard Advertisement

No, misleading people isn't part of the plan here, but improving our search engine visibility is. Thank you for the info - I do have some ideas.
by AdminDupre
Sat Feb 13, 2010 7:49 am
Forum: UO Bug Reports
Topic: NPC Guild
Replies: 4
Views: 18804

Re: NPC Guild

NPCs do not have any skill requirements for you to join their guilds, only that you request to join and pay their membership fee (however, you can only be a member of one NPC guild at any given time). They certainly shouldn't be enrolling people into their guilds automatically. I will look into this...
by AdminDupre
Sat Feb 13, 2010 7:32 am
Forum: UO Bug Reports
Topic: Combat
Replies: 5
Views: 15852

Re: Combat

I don't know if this is related but if I'm in war mode the hiding skill will put me in peace mode automatically and I don't remember this being the case previously.
Thank you - I'll research this and see if I can figure out if this was the case or not.
by AdminDupre
Sat Feb 13, 2010 7:30 am
Forum: UO Shard Suggestions
Topic: Shard Advertisement
Replies: 5
Views: 17563

Re: Shard Advertisement

Yes, I saw that other shard - I wasn't too happy about that. I don't know if they're still around or not though. Advertising on the "top game list" sites didn't seem to do much at all. I'm not sure how people are locating shards. Perhaps if I knew how the existing players found this shard....
by AdminDupre
Sun Jan 24, 2010 10:38 pm
Forum: UO Bug Reports
Topic: 15 Sept. '09 Bugs/Suggestions
Replies: 5
Views: 15642

Re: 15 Sept. '09 Bugs/Suggestions

The live shard has been updated with a number of changes and fixes, many of which addressed the issues listed above: Client version 6.0.0 and higher cannot enter dungeons. Client version 6.0.0 and above may now enter dungeons but receive a warning that an older client version is recommended and that...
by AdminDupre
Fri Jan 22, 2010 12:52 pm
Forum: UO Help
Topic: Can't log in
Replies: 6
Views: 19911

Re: Can't log in

Try the Razor support forums. I'm afraid I can't help much outside of server issues.
by AdminDupre
Fri Jan 22, 2010 9:14 am
Forum: UO Help
Topic: Can't log in
Replies: 6
Views: 19911

Re: Can't log in

This is a client side problem. Usually this occurs if Razor can't locate your client or you're using a client version that's too old.
by AdminDupre
Thu Jan 21, 2010 1:52 pm
Forum: UO Shard Suggestions
Topic: PUT THE SERVER ON MORE TOP UO SITES
Replies: 7
Views: 31160

Re: PUT THE SERVER ON MORE TOP UO SITES

We found that these listings got us more spam than players so I stopped dealing with them. We are, however, listed on UO Gateway, but I don't think they have the capability for voting yet.
by AdminDupre
Thu Jan 21, 2010 7:42 am
Forum: UO Discussion
Topic: Houses
Replies: 2
Views: 8192

Re: Houses

Explore. There are a number of houses around.
by AdminDupre
Thu Jan 21, 2010 7:41 am
Forum: UO Discussion
Topic: Resources
Replies: 2
Views: 8635

Re: Resources

I suggest trying it and seeing what happens.
by AdminDupre
Thu Jan 21, 2010 7:40 am
Forum: UO Discussion
Topic: provocation
Replies: 5
Views: 16669

Re: provocation

Now if I'm correct, provo in this game version is difficultiy based?
It is not.
by AdminDupre
Mon Jan 18, 2010 10:49 am
Forum: UO Bug Reports
Topic: Problem with razor
Replies: 7
Views: 18630

Re: Problem with razor

I recommend 5.0.9.1.
by AdminDupre
Sun Jan 17, 2010 11:06 pm
Forum: UO Bug Reports
Topic: Problem with razor
Replies: 7
Views: 18630

Re: Problem with razor

Did you enter the display string per the info at the bottom of the downloads page?
by AdminDupre
Sun Jan 17, 2010 10:22 pm
Forum: UO Bug Reports
Topic: Problem with razor
Replies: 7
Views: 18630

Re: Problem with razor

In Razor, under "Display/Counters", you need to enable "Show this in the UO title bar" and enter parameters to display. There's an example at the bottom of the downloads page: http://uo.unreal.us/index.php/page/join Under "More Options" there's an option to "Force ...
by AdminDupre
Sat Jan 16, 2010 11:43 am
Forum: UO Bug Reports
Topic: Combat
Replies: 5
Views: 15852

Re: Combat

The issue has been resolved.
by AdminDupre
Sat Jan 16, 2010 11:14 am
Forum: UO Bug Reports
Topic: Combat
Replies: 5
Views: 15852

Re: Combat

It appears to only affect melee weapons (including fists/claws). Apparently there's a glitch in yesterday's patches. I will look into it.
by AdminDupre
Fri Nov 20, 2009 3:24 pm
Forum: UO Discussion
Topic: Server Maintenance
Replies: 0
Views: 9763

Server Maintenance

The server will be down for maintenance today (Friday, November 20th, 2009) starting at 8:00 pm PST. We expect to have services back up by 10:00 pm.
by AdminDupre
Sat Oct 24, 2009 7:18 am
Forum: UO Bug Reports
Topic: The shard isn't saving
Replies: 4
Views: 14161

Re: The shard isn't saving

I've been monitoring the shard and the saves have been occuring on schedule so far. Please be aware that the shard does a save every night at 3:00 am PDT (GMT -7, returning to PST, GMT -8 on November 1st) after which the shard remains running for half an hour before a restart occurs at 3:30 am. Duri...

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