a couple of things

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leaf nut
Posts: 27
Joined: Wed Nov 12, 2008 3:39 pm

a couple of things

Postby leaf nut » Mon Nov 17, 2008 11:08 am

ok theres a coupl of things that i've noticed that don't seem to add up in my mind... wraiths, specters, ect... there harder to kill han a zombie but give the same or less money ... wraiths ghostly creatures should give a lil more cashola... same as earth elementals only give 30 cash & gems it should b higher... AND earth elementals and such suck WAY to much stamina out of you!!!

leaf nut
Posts: 27
Joined: Wed Nov 12, 2008 3:39 pm

Re: a couple of things

Postby leaf nut » Mon Nov 17, 2008 11:13 am

ALSO

ettins potions only say orange potion, and yellow potion not cure potion and heal potion

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AdminDupre
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Joined: Mon Jun 23, 2008 8:06 pm
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Re: a couple of things

Postby AdminDupre » Mon Nov 17, 2008 11:19 am

These are all based on UO circa 1999, but we'll consider some changes to the loot. We'll also review stamina damage from earth elementals, but it's probably accurate. As for potions, this too is normal. Potions are not automatically identified as in modern UO. That is what the taste ID skill is for.

leaf nut
Posts: 27
Joined: Wed Nov 12, 2008 3:39 pm

Re: a couple of things

Postby leaf nut » Mon Nov 17, 2008 12:25 pm

you should bring back the old blacksmith and carpenter menu's!!! those things were awsome!! lol makes it more era accurate too :)

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AdminDupre
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Re: a couple of things

Postby AdminDupre » Mon Nov 17, 2008 12:45 pm

you should bring back the old blacksmith and carpenter menu's!!! those things were awsome!! lol makes it more era accurate too :)
It was debated, but determined that the old menus were just too tedious to use. However, details such as success rates and such were removed from the new menus. Replacing the alchemist menu is on the to-do list, though, along with the options to target the reagent to use or target the mortar in order to "make last".


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