Bowcraft and Fletching
The 'Return' number indicates the Ratio of materials (required to produce the item) to selling-price of the particular item. In other words, the investment return, or profit-potential, of the manufactured item. All prices listed are approximates--they are subject to change due to economic conditions, etc. When possible, the prices listed assume that there are 10 of the particular item in stock. If there are less in stock then the sale price can be substantially higher.
Skill listed is the base skill needed and does not indicate a 100% chance of success.
Bowcraft
Weapon Name Materials Needed Sell Price Return Skill GM Success Rate GM Except. Rate
Bow 7 Wood 23/36 3.3/5.0 -- 100 100
Crossbow 7 Wood 23/36 3.3/5.0 30 100 100
Heavy Crossbow 10 Wood 24/48 2.8/5.8 60 100 ??
Fletching
Item Name Materials Needed Sell Price Return Skill GM Success Rate GM Except. Rate
Arrow 1 Shaft + 1 Feather 2 1.0 --/40** 100 --
Bolt 1 Shaft + 1 Feather 3 1.5 --/40** 100 --
Shaft 1 Wood 1 1.0 --/40** 100 --
Miscellaneous
Item Name Materials Needed Sell Price Return Skill GM Success Rate GM Except. Rate
Kindling 1 Wood 1 1.0 -- 100 --
* The selling price of bows depends on the quality of the bow. The higher the skill of the bowyer, the higher the average price of the bow.
** A Bowyer/Fletcher may attempt to create arrows and bolts with a skill of 0 and have a 50% chance of success--a skill of 40 provides a 100% success-rate when producing these items. (Shafts are significantly harder to produce at lower skill levels).